Final Fantasy Dimensions
- By -2Tack
- Posted on
- Posted in Reviews, Reviews by 2Tack
Okay. Real talk. Why the f*** has this game not been ported to consoles?! Honestly has to be one of the most bone-headed decisions in Square-Enix history to leave this absolute gem of the series stuck on mobile with annoying touch controls.
Final Fantasy Dimensions is basically if Final Fantasy 5 and 6 had a baby. It’s that damn good.
After a cataclysmic event triggered by “The Empire” to harness the power of the Crystals, the world is split into two halves. The light and dark. That’s right, the bad guys won right off the bat. World == rekt. Just like in FF6. You follow two separate set of heroes on their journey to put things right. The Heroes of Light, and the Heroes of Dark. All good guys I assure you, despite half of them being Heroes of Dark.
Each set of heroes has the same base classes the first crystal imparts on them, but they gain unique classes depending on if they’re Heroes of Light or Dark. That’s right, a job system. Just like in FF5. The best part, each side of the Heroes have equally awesome jobs, that balance each other out. Also you can equip sub-skills you learn from leveling up jobs. The coolest part is if you have two skills from different classes that are compatible, you can actually learn things called Fusion Abilities that are permanent no matter what class you are in. Finding these potent abilities can break the game in some cases. I managed to figure out how to make classic Final Fantasy abilities like White Wind and Aqua Breath, or brand new abilities like Dark Star, that literally drops a red giant star onto the enemies.
You also meet a lot of dynamic guest characters that join your groups. These characters help you understand the deeper lore behind what’s going on, and how to make everything whole again.
The music is hit or miss, some of it gets repetitive, but there are some really nice tracks here. The graphics are a throwback to the classic 16-bit style, and seem to be the inspiration for the original FF5 and FF6 Steam remakes. However I feel the style works better on an original game, then trying to recreate an authentic feel from the SNES era.
The game has a very wholesome feel. It amuses you with it’s witty and sarcastic humor. It hurts you with it’s emotional cutscenes that hit me more than I was expecting.
I hope one day this game can grace a wider selection of platforms so everyone can enjoy it. I certainly did. I am only taking points off because it lacked controller support, so at times it was quite a pain to play.